I'm implementing a TCP socket server in C and Linux. It will be a chat server handling many requests simultaneously. Here is the pseudo code for how it is setup
create a socket
bind to a well-known port
use listen to place in passive mode
while (1)
{
accept a client connection
fork
if (child)
{
communicate with new socket
close new socket
exit
}
else
{close new socket}
}
From what I've seen, the "communicate with new socket" part consists of reading the buffer and then possibly writing to the buffer, then the socket closes. I thought sockets were suppose to be a persistent connection? If the client has to reconnect every time it wants to send more data to the server, isn't this inefficient and defeating the purpose of sockets?
forkfor every client. You very probably need an event loop around a multiplexing syscall likeselectorpoll(or a library with an event loop, likelibevorlibeventor something else; and that library would do the multiplexing). - Basile Starynkevitch