Been integrating this camera tutorial http://www.swiftless.com/tutorials/opengl/camera2.html and having a bit of trouble centering the camera in the skybox.
Using this code below makes my camera inside the box:
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho(-1.0, 1.0, -1.0*(GLfloat)h/(GLfloat)w,
1.0*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
else
glOrtho(-1.0*(GLfloat)w/(GLfloat)h,
1.0*(GLfloat)w/(GLfloat)h, -1.0, 1.0, -10.0, 10.0);
glMatrixMode(GL_MODELVIEW);
}
To draw the skybox, I followed this tutorial: http://sidvind.com/wiki/Skybox_tutorial I've been trying to translate objects closer to the camera, but didn't work as I expected. Now I'm not sure what I need to do.
Appreciate any help.