I spent one day on coding my own custom edit control - it's working well, so I would like to share my experience here, maybe for someone this code might be helpful... Because custom draw an common edit control is impossible (see here), you must write your own edit control. The general steps are:
// global vars
int select; // current selection position
int cursor; // current cursor position
HWND parent; // parent window
wchar_t buf[MAXINPUTBUF]; // edit buffer
WNDPROC oldproc; // old window procedure
// create custom control window
hWnd = CreateWindowW(L"static", NULL, WS_CHILD | WS_TABSTOP | SS_LEFT | SS_NOTIFY, 0, 0, 0, 0, parent, NULL, (HINSTANCE)GetWindowLongPtr(parent, GWL_HINSTANCE), NULL);
// todo: use SetProp() to store all global vars
oldproc = (WNDPROC)SetWindowLongPtrW(hWnd, GWL_WNDPROC, (LONG_PTR)InputWndProc);
SetWindowPos(hWnd, HWND_TOP, x, y, cx, cy, 0);
How to display keyboard input is described here. My window procedure looks as follows
LRESULT CALLBACK InputWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_LBUTTONDOWN:
//SetFocus(hWnd);
PostMessageW(GetParent(hWnd), WM_NEXTDLGCTL, (WPARAM)hWnd, TRUE);
break;
case WM_KILLFOCUS:
HideCaret(hWnd);
DestroyCaret();
break;
case WM_SETFOCUS:
{
RECT r;
GetClientRect(hWnd, &r);
// Create a solid black caret.
CreateCaret(hWnd, (HBITMAP) NULL, 2, r.bottom-r.top);
ShowCaret(hWnd);
InputWndRedraw(hWnd);
}
return FALSE;
case WM_GETDLGCODE:
return DLGC_WANTALLKEYS | DLGC_WANTARROWS;
case WM_KEYDOWN:
{
switch (wParam)
{
case 'V':
if (0x8000 & GetKeyState(VK_CONTROL))
{
HANDLE h;
wchar_t *cb;
int len,slen;
InputWndDelete(hWnd);
OpenClipboard(NULL);
h = GetClipboardData(CF_UNICODETEXT);
cb = (wchar_t*)GlobalLock(h);
if (cb)
{
memcpy(buf+(cursor+len)*sizeof(wchar_t), buf+cursor*sizeof(wchar_t), (slen-cursor)*sizeof(wchar_t));
memcpy(buf+cursor*sizeof(wchar_t), cb, len*sizeof(wchar_t));
}
GlobalUnlock(h);
CloseClipboard();
InputWndRedraw(hWnd);
}
break;
case VK_RIGHT:
if (cursor-1 >= MAXINPUTBUF || cursor >= (int)wcslen(buf))
break;
cursor++;
if (!(GetKeyState(VK_SHIFT) & 0x8000))
select = cursor;
InputWndRedraw(hWnd);
break;
case VK_TAB:
PostMessageW(GetParent(hWnd), WM_NEXTDLGCTL, GetKeyState(VK_SHIFT) & 0x8000, FALSE);
break;
case VK_LEFT:
if (cursor <= 0)
break;
cursor--;
if (!(GetKeyState(VK_SHIFT) & 0x8000))
select = cursor;
InputWndRedraw(hWnd);
break;
case VK_HOME:
cursor = 0;
if (!(GetKeyState(VK_SHIFT) & 0x8000))
select = cursor;
InputWndRedraw(hWnd);
break;
case VK_END:
cursor = wcslen(buf);
if (!(GetKeyState(VK_SHIFT) & 0x8000))
select = cursor;
InputWndRedraw(hWnd);
break;
case VK_DELETE:
if (cursor >= (int)wcslen(buf))
{
InputWndDelete(hWnd);
InputWndRedraw(hWnd);
break;
}
if (select == cursor)
select ++;
InputWndDelete(hWnd);
InputWndRedraw(hWnd);
break;
case VK_BACK:
if (cursor <= 0)
{
InputWndDelete(hWnd);
InputWndRedraw(hWnd);
break;
}
if (select == cursor)
cursor --;
InputWndDelete(hWnd);
InputWndRedraw(hWnd);
}
}
break;
case WM_CHAR:
if (wParam < VK_SPACE)
break;
InputWndDelete(hWnd);
if (wcslen(buf)+1 < MAXINPUTBUF)
{
wmemmove(buf+(cursor+1)*sizeof(wchar_t), buf+cursor*sizeof(wchar_t), wcslen(s->buf)-cursor);
buf[cursor] = wParam;
cursor++;
select = cursor;
}
InputWndRedraw(hWnd);
break;
case WM_ERASEBKGND:
// no flickering
return TRUE;
case WM_PAINT:
{
HDC dc;
PAINTSTRUCT paint;
dc = BeginPaint(hWnd, &paint);
InputWndDraw(hWnd, dc);
EndPaint(hWnd, &paint);
}
return TRUE;
}
return CallWindowProcW(oldproc, hWnd, msg, wParam, lParam);
}
Delete current selected text (from select to cursor).
void InputWndDelete(HWND hWnd)
{
int len;
len = wcslen(buf);
if (select > cursor)
{
memcpy(buf+cursor*sizeof(wchar_t), buf+select*sizeof(wchar_t), (len - select)*sizeof(wchar_t));
ZeroMemory(buf+(len-select+cursor)*sizeof(wchar_t), (MAXINPUTBUF-len+select-cursor)*sizeof(wchar_t));
select = cursor;
}
else if (select < cursor)
{
memcpy(buf+select*sizeof(wchar_t), buf+cursor*sizeof(wchar_t), (len - cursor)*sizeof(wchar_t));
ZeroMemory(buf+(len-cursor+select)*sizeof(wchar_t), (MAXINPUTBUF-len+cursor-select)*sizeof(wchar_t));
cursor = select;
}
else
{
select = cursor;
}
}
Draw window on window DC
void InputWndRedraw(HWND hWnd)
{
HDC hdc;
HideCaret(hWnd);
hdc = GetDC(hWnd);
InputWndDraw(hWnd, hdc);
ReleaseDC(hWnd, hdc);
ShowCaret(hWnd);
}
Draw input buffer (buf*) on device context. Syntax highlighting and other formatting features goes here...
void InputWndDraw(HWND hWnd, HDC hdc)
{
RECT r,cr;
GetClientRect(hWnd, &cr);
// draw selected rectangle FillRect()...
CopyRect(&r,&cr);
DrawTextW(hdc, buf, -1, &r, DT_LEFT | DT_TOP);
if (cursor)
DrawTextW(hdc, buf, cursor, &r, DT_LEFT | DT_TOP | DT_CALCRECT);
else
r.right = cr.left;
if (GetFocus() == hWnd)
{
if (r.right > cr.right)
SetCaretPos(cr.right, cr.top);
else
SetCaretPos(r.right, cr.top);
}
}