How do I get the OpenGL color matrix transforms working?
I've modified a sample program that just draws a triangle, and added some color matrix code to see if I can change the colors of the triangle but it doesn't seem to work.
static float theta = 0.0f;
glClearColor( 1.0f, 1.0f, 1.0f, 1.0f );
glClearDepth(1.0);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef( theta, 0.0f, 0.0f, 1.0f );
glMatrixMode(GL_COLOR);
GLfloat rgbconversion[16] =
{
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f
};
glLoadMatrixf(rgbconversion);
glMatrixMode(GL_MODELVIEW);
glBegin( GL_TRIANGLES );
glColor3f( 1.0f, 0.0f, 0.0f ); glVertex3f( 0.0f, 1.0f , 0.5f);
glColor3f( 0.0f, 1.0f, 0.0f ); glVertex3f( 0.87f, -0.5f, 0.5f );
glColor3f( 0.0f, 0.0f, 1.0f ); glVertex3f( -0.87f, -0.5f, 0.5f );
glEnd();
glPopMatrix();
As far as I can tell, the color matrix I'm loading should change the triangle to black, but it doesn't seem to work. Is there something I'm missing?