Due to some memory problems I had to textureBitmap.recycle() all texture bitmaps after I created an OpenGL texture. Works great and there is enough memory left.
My problem is that I have absolutely no idea how to implement collision detection. I dont want just boundingbox tests - thats pretty easy - I want pixel perfect collision detection. I don't use any engine, so I cant use existing libraries. Before working without an engine I used an extension for the AndEngine which worked pixel perfect!
Can you give me a hint, how to implement the collision detection?