I am using AndEngine to implement a 2d game and I am now wondering if there is actually any already implemented pixel perfect collision detection library/extension/... for AndEngine GLES2 . I've been searching for hours now and nothing. Please do not refer me to this, as I've already tried it and it only works for GLES1. If there really isn't any already existing work I accept any idea for me to implement it - although i chose AndEngine for pixel perfect collisions, bad idea-
Thank you.