My program runs through a ton of historical data to refine it into a byte array of data I can use to run simulations. I plan to build and run a lot of simulations, and I don't want to wait 5-10 minutes for refinement every time i build and start a simulation. I'm trying to store the code-generated byte arrays in the program via code to something like a resource file in visual studio so that when I build the program it will run the pre-generated 'cached' byte array instead of spending 5-10 minutes generating it. I was attempting to do this solution but its not working and I think its because I don't understand the right way to go about it. Is there an easy solution to storing programmatically generated byte array and it be available in build?
Thanks!