Folks,
I'm trying to implement a certain behavior to a collision where a ball hits a wall at an angle. I want the ball to maintain full velocity, but I would like for the angle of reflection to be somewhat muted, so that it bounces back less from the direction it came.
I've played around with friction, damping, and restitution, but nothing seems to make a difference in my return bounce angle.
Does anyone know of a way I can get box2d to do what I'm wanting it to do?
Ball angle of reflection
http://i.stack.imgur.com/lMwLN.png
Thanks for the help,! ken