I have a world in box2D where I use a 2 edge body to represent a wall (I have 2 because there can be a different angle between the 2 objects).
My problem is that every time a circle object is traveling along the first edge, when it reaches the second edge it detects a collision and bounces off the wall. Even if there is no angle between the 2 edges.
Also if my circle object hit the junction between the 2 edges (with or without angle) it bounces to a undetermined direction.
How can I fix or prevent that behavior?
Angles are approximated