I have a number of hotkeys which go through various processes and sleep for certain periods of time to allow animations to be shown. I want to setup a variable to allow only 1 to activate at a time...so if I hit the first and then the second....the second doesn't do anything until the first completes. Similarly I don't want to double activate any of them by mashing the same key right after I first press it.
F4:ExitApp
#IfWinActive ahk_class notepad
a::
if (work:=true){
work:=false
soundbeep
;do something
sleep 1000
work:=true
}
return
b::
if (work:=true){
work:=false
soundbeep
;do something else
sleep 2000
work:=true
}
return
i.e. if I hit 'a'....'b' cannot activate until the sleep of 'a' ends. Nor should 'a' be able to activate a second time...at least not until its sleep ends and work=true again.
This leaves 2 problems. I need to first somehow specify the initial value of 'work=true'. I do not know how to do this in the traditional sense. Simply putting it at the top of the code doesn't work. Second problem, putting this in another key...like enter:: work:=true return....and pressing that key initially...this doesn't work as it allows b to beep while a is still in its sleep phase. So maybe the code above is flawed to begin with as well. Individual keys seem to respect themselves and not re-initialize until after the first instance has completed...so the beeps work if I just mash 1 key. Also I don't want to have to press enter to get the code to work after loading the script.
Is there an easy cheat here? Like in lua undeclared variables are automatically false... so I could just swap to if (work=false){...., I can't find any such behaviour with autohotkey though.