Knows how to operate animations linked to characters when conditions are met.
I am using a first person camera.
If the conditions are met, the character needs to animate the mouth hide, but since it's from the first person camera Depending on the camera's point of view, the animation to cover the mouth may not be visible or the hand position may rise as much as the eyes height.
So, is there a way to animate the character's hand at a fixed position on the camera, regardless of the camera's viewpoint and field of view, like the text on the canvas (subtitle)?
Use a translator Sorry that the question is not smooth.