When running the sample project 'HelloCardboard' from Google VR cardboard-xr-plugin on my Samsung Galaxy S9 (API Level 29) the view stutters when I look around (move the camera) in VR. This wasn't a problem when I used the old Google SDK on Unity 2019.4 in my own project.
I'm using Unity 2020.1
To make sure that it was not a performance issue, I have tested the following:
- removing all assets from the demo scene, except for the camera and a simple plane
- creating a new project with the cardboard xr plugin installed, without importing the 'HelloCardboard' demo scene
Since this didn't make a difference regarding the stuttering, I tried running the app after I:
- installed a different SDK (which shouldn't be a problem but still)
- changed the Graphics API from OpenGLES2 to OpenGLES3
None of this worked.
Does anyone know what (might) cause the stuttering? Or know where I can find the solution? Please help.