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votes

When running the sample project 'HelloCardboard' from Google VR cardboard-xr-plugin on my Samsung Galaxy S9 (API Level 29) the view stutters when I look around (move the camera) in VR. This wasn't a problem when I used the old Google SDK on Unity 2019.4 in my own project.

I'm using Unity 2020.1

To make sure that it was not a performance issue, I have tested the following:

  • removing all assets from the demo scene, except for the camera and a simple plane
  • creating a new project with the cardboard xr plugin installed, without importing the 'HelloCardboard' demo scene

Since this didn't make a difference regarding the stuttering, I tried running the app after I:

  • installed a different SDK (which shouldn't be a problem but still)
  • changed the Graphics API from OpenGLES2 to OpenGLES3

None of this worked.

Does anyone know what (might) cause the stuttering? Or know where I can find the solution? Please help.

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1 Answers

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votes
  1. Did you try to deploy app to another smartphone?
  2. Did you try new plugin-in Unity 2019.4?
  3. Did you try to use 'Mono' Scripting Backend?