I'm creating my terrain in Blender, as I feel more comfortable with it than using Unity's built-in tool. I have this mesh now, and I've implemented the LOD feature as well. The next problem to fix is the collider. I want to use the mesh collider for it. But I'm worried about performances. I split already my terrain in "chunks" each with its own LOD. I need to apply to each square a mesh collider.
What do you think about it? And also do you have any optimization advise?
On YouTube and on some Assets on the AssetStore, I can see a lot of modular terrains packages, and once I checked the mesh that they use, I can see that they are using mesh colliders everywhere.
Extra question: should the mesh be static?
Thank you guys for your time. To some, they might seem such stupid questions, but from someone who is starting now...Well, they still represent a big challenge.