I have few problems with importing character from blender to unity. First of all these are images of character inside unity (Idle State) and then in blender(how it should look).
So i guess one of the problems is double sided mesh. I checked Double sided
but it is not working so how can i fix it.
Second problem is i guess something about weights. It looks like unity is not getting weights how it should have so does anyone have idea what is problem there.
I was trying to avoid 3d modeling but since i have done everything to my game considering engine, now i had to start learning blender and do not laugh because this is my second character (first one is just blank white mesh) :P.