2
votes

I have few problems with importing character from blender to unity. First of all these are images of character inside unity (Idle State) and then in blender(how it should look).

Unity: enter image description here

Blender: enter image description here

So i guess one of the problems is double sided mesh. I checked Double sided but it is not working so how can i fix it.

Second problem is i guess something about weights. It looks like unity is not getting weights how it should have so does anyone have idea what is problem there.

I was trying to avoid 3d modeling but since i have done everything to my game considering engine, now i had to start learning blender and do not laugh because this is my second character (first one is just blank white mesh) :P.

1
It looks like it is missing bump/normal map.Programmer
What is that and how to get it?Aleksa Ristic
Never mind. I got the images from blender and unity wrong. Some part is missing because it looks like the cloth is only one sided. You need to add tiny depth/width to the cloth mesh.Programmer
In Maya, you go to face mode, select all the faces and extrude them out a little-bit. I am not a blender guy and cannot tell how this is done with blender.Programmer
Ok i get it and know how i will do that one but what about cloth bending (i guess weights)Aleksa Ristic

1 Answers

1
votes

The solution for the one sided was to duplicate object and scale it a little down. Problem is i get some edges but i will figure it out later.

For the second one where bone weights were problem, i simply imported .blend file into unity and it worked (since then i was importing .fbx)

BETER SOLUTION FOR SECOND ONE: Add Solidify and it's thickness property will do the job.