In a 2d isometric tilemap
I've given a player object a Rigidbody2d component and an isometric tilemap a Rigidbody2d, a Composite Collider 2d, and a Tilemap collider 2d.
I used a the Dynamic and not the Kinematic on my player while i used the Static option on my wall rigidbodies.
The code i used for my player movement is the one given by unity in their player movement in isometric tilemaps minus the two lines of code referencing their player animations script.
I made a separate tilemap for my wall colliders.
Basically,the wall colliders dont affect my player object at all.
I'm new to unity and might be missing something so obvious even google couldn't help