I am using the Oculus Quest with Unity 2018.4.22f1 and Oculus SDK. Moving into my application works well. But every time I want to get the position of the headset, the vector zero is returned.
I tried these solutions :
OVRPose tracker = OVRManager.tracker.GetPose();
return tracker.position;
And
GameObject camera = GameObject.Find("OVRCameraRig");
return camera.transform.position;
This is position tracking setup:
Do you have any idea how to get the headset position?
