I'm not too familiar with the WebVR API. Whether it can give you what you need depends on how much of the C API information in the Oculus SDK it might expose.
Within the Oculus C API you have the following:
You can call ovrHmd_GetTrackingState to return a ovrTrackingState structure. This structure includes two ovrPosef members CameraPose and LeveledCameraPose which contain the pose of the camera.
The field of view of the is available in the ovrHmdDesc structure that is returned of ovrHmd_Create which contains the following members
float CameraFrustumHFovInRadians;
float CameraFrustumVFovInRadians;
float CameraFrustumNearZInMeters;
float CameraFrustumFarZInMeters;
Since the WebVR API is probably attempting to be more platform neutral, it may or may not expose this kind of information. However, it seems even a platform neutral way of doing headset tracking might want to expose some mechanism for informing the client of the positional tracking bounding region. If it doesn't, you should pester the designers to add one.