I've implemented one of the many ways to add a shadow plane to an ARKit and SceneKit scene. It works pretty well and the shadows look fine.
The problem is that most of the time the plane also has a grayish cast to it. In other words, it's not completely transparent. On the other hand, sometimes the grayish cast goes away only to reappear a few seconds later. I've tried tweaking just about every SCNNode and SCNMaterial property I can think of, but so far, I can't seem to get the gray to reliably go away. Does anyone have any suggestion on how to solve this?
// Make a transparent shadow plane for the Ground.
let shadowPlane = SCNPlane(width: CGFloat(self.width * 2), height: CGFloat(self.depth * 2))
shadowPlane.cornerRadius = 2
let shadowPlaneNode = SCNNode(geometry: shadowPlane)
shadowPlaneNode.name = shadowPlaneNodeName
shadowPlaneNode.eulerAngles.x = -.pi / 2
shadowPlaneNode.castsShadow = false
let material = SCNMaterial()
material.isDoubleSided = false
material.lightingModel = .constant // .shadowOnly does not show any shadows on iOS
material.colorBufferWriteMask = [.alpha]
shadowPlane.materials = [material]
node.addChildNode(shadowPlaneNode)