The Issue
I've set up a minimal SceneKit project with a scene that contains the default airplane with a transparent plane that acts as a shadow receiver. I've duplicated this setup so there are two airplanes and two transparent shadow planes.
There is a directional light that cast shadows and has its shadowMode property set to .deferred. When the two shadow planes overlap, the plane that is closer to the camera 'cuts out' the shadow on the plane that is further away from the camera.
I know this is due to the fact that the plane's material has its .writesToDepthBuffer property set to true. However, without this the deferred shadows don't work.
The Question
Is there a way to show shadows on multiple overlapping planes? I know I can use SCNFloor to show multiple shadows but I specifically want shadows on multiple planes with a different Y position. Think of a scenario in ARKit where multiple planes are detected. 
The Code
I've set up a minimal project on GitHub here.




