I'm looking for a way to change the text color of the status bar that allows a different text color to be used for each view.
I've seen this Q&A, but it's not what I'm looking for. I'm not looking for solutions that only allow for one status bar text color for all views. I want to change the status bar text color for each view. For example, one view might have a dark background and so I need light text. I might navigate to another view with a light background, so now I need dark text. The suggested duplicate answer only returns .lightContent, which means that the status bar text color cannot change dynamically when I move to a different view.
This answer here works on my machine, but it's not performant. A comment under it corroborates this. The lag is unacceptable, so this solution is not good.
Other solutions I've seen so far cause this particular error:
Compiling failed: extensions of generic classes cannot contain '@objc' members
I've also tried using an Environment Object inside my Custom Controller:
import SwiftUI
/// Allows for the status bar colors to be changed from black to white on the dark gray title bar
class Controller<ContentView> : UIHostingController<ContentView> where ContentView : View {
@EnvironmentObject var statusBarTextColor: StatusBarTextColor
lazy var isDark: Bool = self.statusBarTextColor.isDark
override var preferredStatusBarStyle: UIStatusBarStyle {
return isDark ? .lightContent : .darkContent
}
}
This results in the error:
Thread 1: Fatal error: No ObservableObject of type StatusBarTextColor found. A View.environmentObject(_:) for StatusBarTextColor may be missing as an ancestor of this view.
Inside my SceneDelegate file, I do specify the StatusBarTextColor environmentObject:
window.rootViewController = Controller(
rootView: Home()
.environmentObject(PostData())
.environmentObject(CardPosition())
.environmentObject(StatusBarTextColor())
)
And this is the ObservableObject itself:
import Combine
import SwiftUI
final class StatusBarTextColor: ObservableObject {
@Published var isDark: Bool = true
}
If I were to guess why this doesn't work, I'd say it's because the Controller gets initialized before StatusBarTextColor is available.
The more I look into this problem, the more I think there isn't a solution. I've gone through just about every article, answer, and video on the subject. They all either use a Controller to only return .lightContent, or use storyboards and multiple controllers, which isn't what I'm using.