I'm trying to use MQTT (Paho library on Android, mosquitto message broker on a linux server) to pass moves in a turn-based game, replacing a custom server I wrote years ago. Its simplicity and pub-sub design seem perfect: each device subscribes to a unique id as "topic" and communicates that as its "address." Then other devices can reach it by publishing to that address.
It works perfectly in my test Linux client (connecting using the mosquitto-dev library on Ubuntu). And it works perfectly on Android WHEN THE ANDROID APP IS RUNNING. In the Linux client case, if a message is sent while the app isn't running or connected the app receives the message as soon as it does connect and subscribe. On Android, however, this doesn't happen. Only messages sent (or resent) by another client while the android client is subscribed are ever delivered.
I'm new to MQTT, but it seems pretty clear that the "cleanSession" connection parameter is what controls this: unless you "clean" a session, you get everything that was published to your topic while you were not subscribed. On the Linux client side, passing "true" to mosquitto_new(..., clean_session, ...) does indeed prevent my Linux client from getting pre-connection messages. But on the Android side, calling .setCleanSession(boolean) has no effect when the MqttConnectOptions instance is passed to .connect().
I'm using 1.1.+ of paho. Per the tags in the repo at https://github.com/eclipse/paho.mqtt.android.git, v1.1.1 is the latest.
implementation "org.eclipse.paho:org.eclipse.paho.client.mqttv3:1.1.+"
implementation "org.eclipse.paho:org.eclipse.paho.android.service:1.1.+"
I suspect that this is simply a bug in the Android Paho library (which doesn't seem to have been worked on in four years.) But I hope I'm wrong! Is there a way to accomplish what I want?
Alternatively, is there a better library? The googling I've done suggests that in spite of its age Paho is still what most Android devs are using to speak MQTT.
Thanks!