What is the difference between screenX
/Y
, clientX
/Y
and pageX
/Y
?
Also for iPad Safari, are the calculations similar as on desktop—OR there is some difference because of viewport?
It would be great if you could point me to an example.
What is the difference between screenX
/Y
, clientX
/Y
and pageX
/Y
?
Also for iPad Safari, are the calculations similar as on desktop—OR there is some difference because of viewport?
It would be great if you could point me to an example.
Here's a picture explaining the difference between pageY
and clientY
.
Same for pageX
and clientX
, respectively.
pageX/Y
coordinates are relative to the top left corner of the whole rendered page (including parts hidden by scrolling),
while clientX/Y
coordinates are relative to the top left corner of the visible part of the page, "seen" through browser window.
You'll probably never need screenX/Y
In JavaScript:
pageX
, pageY
, screenX
, screenY
, clientX
, and clientY
returns a number which indicates the number of logical “CSS pixels” a point is from the reference point. The event point is where the user clicked, the reference point is a point in the upper left. These properties return the horizontal and vertical distance from that reference point.
pageX
and pageY
:
Relative to the top left of the fully rendered content area in the browser. This reference point is below the URL bar and back button in the upper left. This point could be anywhere in the browser window and can actually change location if there are embedded scrollable pages embedded within pages and the user moves a scrollbar.
screenX
and screenY
:
Relative to the top left of the physical screen/monitor, this reference point only moves if you increase or decrease the number of monitors or the monitor resolution.
clientX
and clientY
:
Relative to the upper left edge of the content area (the viewport) of the browser window. This point does not move even if the user moves a scrollbar from within the browser.
For a visual on which browsers support which properties:
http://www.quirksmode.org/dom/w3c_cssom.html#t03
<script>
function showCoordinates(event){
var x = event.clientX;
var y = event.clientY;
alert(`X coordinates: ${x}, Y coordinates: ${y}`);
}
</script>
<p onmousedown="showCoordinates(event)">
Click this paragraph, and an alert box will show the x
and y coordinates of the mouse relative to the viewport
</p>
<html>
element in CSS pixels.viewport
in CSS pixels.screen
in device pixels.Regarding your last question if calculations are similar on desktop and mobile browsers... For a better understanding - on mobile browsers - we need to differentiate two new concept: the layout viewport and visual viewport. The visual viewport is the part of the page that's currently shown onscreen. The layout viewport is synonym for a full page rendered on a desktop browser (with all the elements that are not visible on the current viewport).
On mobile browsers the pageX
and pageY
are still relative to the page in CSS pixels so you can obtain the mouse coordinates relative to the document page. On the other hand clientX
and clientY
define the mouse coordinates in relation to the visual viewport.
There is another stackoverflow thread here regarding the differences between the visual viewport and layout viewport : Difference between visual viewport and layout viewport?
Another good resource: http://www.quirksmode.org/mobile/viewports2.html
What helped me was to add an event directly to this page and click around for myself! Open up your console in developer tools/Firebug etc and paste this:
document.addEventListener('click', function(e) {
console.log(
'page: ' + e.pageX + ',' + e.pageY,
'client: ' + e.clientX + ',' + e.clientY,
'screen: ' + e.screenX + ',' + e.screenY)
}, false);
Click anywhere
With this snippet, you can track your click position as you scroll, move the browser window, etc.
Notice that pageX/Y and clientX/Y are the same when you're scrolled all the way to the top!
The difference between those will depend largely on what browser you are currently referring to. Each one implements these properties differently, or not at all. Quirksmode has great documentation regarding browser differences in regards to W3C standards like the DOM and JavaScript Events.