I am doing a 2d game and the movement and action it's based on buttons on the screen . My bullets when I shoot are just going to the left never to the right , even if a pressed my player to walk to the right( the game is made in unity 2d) How can I make the bullet to detect the tag enemy?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
public class Character : MonoBehaviour
{
Rigidbody2D rb;
float dirX;
[SerializeField]
float moveSpeed = 5f, jumpForce = 600f, bulletSpeed = 500f;
bool facingRight = true;
Vector3 localScale;
public Transform barrel;
public Rigidbody2D bullet;
// Use this for initialization
void Start()
{
localScale = transform.localScale;
rb = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
dirX = CrossPlatformInputManager.GetAxis("Horizontal");
if (CrossPlatformInputManager.GetButtonDown("Jump"))
Jump();
if (CrossPlatformInputManager.GetButtonDown("Fire1"))
Fire();
}
void FixedUpdate()
{
rb.velocity = new Vector2(dirX * moveSpeed, rb.velocity.y);
}
void Jump()
{
if (rb.velocity.y == 0)
rb.AddForce(Vector2.up * jumpForce);
}
void Fire()
{
var firedBullet = Instantiate(bullet, barrel.position, barrel.rotation);
firedBullet.AddForce(barrel.up * bulletSpeed);
}
}