I sticked my character to an empty object and applied Rigidbody, script to that empty object(To change the pivot).
using System.Collections; System.Collections.Generic; UnityEngine;
public class main_character : MonoBehaviour { public float speed;
private float max_vel = 4f;
private bool grounded = true;
private bool flip = true;
private Rigidbody2D main_vel;
private void Awake()
{
main_vel = GetComponent<Rigidbody2D>();
}
void FixedUpdate()
{
float now_vel = Mathf.Abs(main_vel.velocity.x);
if (Input.GetKey("d") && flip)
{
flip_side();
if (now_vel < max_vel)
{
main_vel.AddForce(new Vector2(speed, 0f) * Time.deltaTime);
}
}
if(Input.GetKey("a") && !flip)
{
!flip_side();
if (now_vel < max_vel)
{
main_vel.AddForce(new Vector2(-speed, 0f) * Time.deltaTime);
}
}
}
void flip_side()
{
flip = !flip;
transform.Rotate(0f, 180f, 0f);
}
}