i am trying to get a screenshot of the screen or a window. I tried using functions from X11 and it works fine. The problem is that getting the pixels from XImage takes a lot of time. Than i tried to look for some answers on how to do it using openGL. Here's what i've got:
#include <stdlib.h>
#include <stdio.h>
#include <cstdio>
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include <X11/Xlib.h>
int main(int argc, char **argv)
{
int width=1200;
int height=800;
//_____________________________----
Display *dpy;
Window root;
GLint att[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None };
XVisualInfo *vi;
GLXContext glc;
dpy = XOpenDisplay(NULL);
if ( !dpy ) {
printf("\n\tcannot connect to X server\n\n");
exit(0);
}
root = DefaultRootWindow(dpy);
vi = glXChooseVisual(dpy, 0, att);
if (!vi) {
printf("\n\tno appropriate visual found\n\n");
exit(0);
}
glXMakeCurrent(dpy, root, glc);
glc = glXCreateContext(dpy, vi, NULL, GL_TRUE);
printf("vendor: %s\n", (const char*)glGetString(GL_VENDOR));
//____________________________________________
glXMakeCurrent(dpy, root, glc);
glEnable(GL_DEPTH_TEST);
GLubyte* pixelBuffer = new GLubyte[sizeof(GLubyte)*width*height*3*3];
glReadBuffer(GL_FRONT);
GLint ReadBuffer;
glGetIntegerv(GL_READ_BUFFER,&ReadBuffer);
glPixelStorei(GL_READ_BUFFER,GL_RGB);
GLint PackAlignment;
glGetIntegerv(GL_PACK_ALIGNMENT,&PackAlignment);
glPixelStorei(GL_PACK_ALIGNMENT,1);
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_INT, pixelBuffer);
int i;
for (i=0;i<100;i++) printf("%u\n",((unsigned int *)pixelBuffer)[i]);
return 0;
}
when i run the program it returns an error: X Error of failed request: BadAccess (attempt to access private resource denied) Major opcode of failed request: 199 () Minor opcode of failed request: 26 Serial number of failed request: 20 Current serial number in output stream: 20
if i comment the line with glXMakeCurrent(dpy, root, glc); before glc = glXCreateContext(dpy, vi, NULL, GL_TRUE); it returns no erros, but all the pixels are 0.
How should i go about this problem? I am new to openGL and maybe i am missing something important here. Maybe also another way of getting pixels from the screen or specific window exists?
time
command. Printing characters to the terminal uses the same X server that's desperately trying to copy an image and marshall it over a protocol. Heisenberg may apply; your inspection technique may be distorting the very information you seek. – luser droog