First of All I'm sorry for my bad English. I'm working on a discord music bot, I wanna add a feature to make the bot stay for 30seconds before it disconnect from the voice channel (when idle = all music ended nothing to play more)
async function play(guild, song) {
const serverQueue = queue.get(guild.id);
if (!song) {
setTimeout(function() {serverQueue.voiceChannel.leave();}, 30000);
queue.delete(guild.id);
return;
}
console.log(serverQueue.songs);
const dispatcher = serverQueue.connection.playOpusStream(await ytdl(song.url))
.on('end', reason => {
console.log(reason)
serverQueue.songs.shift()
play(guild, serverQueue.songs[0])
})
.on('error', error => console.error(error));
serverQueue.textChannel.send(`\`\`\`Start playing : ${song.title}\`\`\``);
}
but i want to make it disconnect immediately from the voice channel and End everything, when "stop" command used
else if (command === 'play') {
const voiceChannel = message.member.voiceChannel;
...
}
else if (command === 'stop') {
if (!message.member.voiceChannel) return message.channel.send("you are not in a voice channel")
if (!serverQueue) return message.channel.send("nothing to stop!")
serverQueue.songs = []
serverQueue.connection.dispatcher.end();
serverQueue.voiceChannel.leave();
return undefined;
}
else if (command === 'next') {
if (!message.member.voiceChannel) return message.channel.send("you are not in a voice channel")
if (!serverQueue) return message.channel.send("nothing!")
serverQueue.connection.dispatcher.end();
message.channel.send("```Next music!```");
return undefined;
}
When it end from playing a piece of music it wait 30 seconds, and disconnect, Ok! BUT The problem is : if anyone used 'play' command when waiting for that 30s, it play his music track but it cut everything after 30s (even if the second track didn't end)
.