I have been attempting to use gluLookAt but i have come across some issues...my first is what is the default position of the camera, whenever i try to use it, my whole scene seems to rotate sideways and up.... my second question is....from what i have read it is gluLookAt(Posx,Posy,PosZ,yaw,pitch,roll,then three up vectors)
but what order is yaw pitch and roll suppose to be in?
Solved
the default position of the camera is at gluLookAt(0, 0, 0, 0, 0,-1, 0, 1, 0);
Thanks Drew for all your help :D