In iOS 13 UIApplication.shared.statusBarFrame.height
warns
'statusBarFrame' was deprecated in iOS 13.0: Use the statusBarManager property of the window scene instead.
How do you get the status bar height without using a deprecated API in iOS 13?
In iOS 13 UIApplication.shared.statusBarFrame.height
warns
'statusBarFrame' was deprecated in iOS 13.0: Use the statusBarManager property of the window scene instead.
How do you get the status bar height without using a deprecated API in iOS 13?
Solution:
This seems to work without any warning in iPhoneX+ devices as well.
Swift 4.2 / 5
if #available(iOS 13.0, *) {
let window = UIApplication.shared.windows.filter {$0.isKeyWindow}.first
statusBarHeight = window?.windowScene?.statusBarManager?.statusBarFrame.height ?? 0
} else {
statusBarHeight = UIApplication.shared.statusBarFrame.height
}
Try it. Hope it Helps.
I had the same problem as MMV (see their comment on Jordan H's answer), view.window?.windowScene?.statusBarManager?.statusBarFrame.height
returned nil near the launch of my app. Specifically view.window
returned nil. I then tried searching through the windows property on UIApplication.shared:
for window in UIApplication.shared.windows
This returned two windows in my case. Both of the windows had equal, non-nil status bar heights. I'm not sure why there were two windows, but at least both had the same status bar heights. I accessed the status bar heights like so:
if let height = window.windowScene?.statusBarManager?.statusBarFrame.height
I decided in my case that since there could possibly be different heights to take the largest of the heights for my code. Here is the code I used for my application:
let statusBarHeight: CGFloat = {
var heightToReturn: CGFloat = 0.0
for window in UIApplication.shared.windows {
if let height = window.windowScene?.statusBarManager?.statusBarFrame.height, height > heightToReturn {
heightToReturn = height
}
}
return heightToReturn
}()
Hope this helps someone!
for iOS 13:
in your SceneDelegate
:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
let statusBarSize = windowScene.statusBarManager!.statusBarFrame
...// initialize your root view controller
}
}
and if you want to pass the value to your View
s, you can set the value as Environment
and use it in your View
s. example:
first we need to create our environment key:
struct StatusBarSizeEnvironmentKey: EnvironmentKey {
public static let defaultValue: CGRect = CGRect()
}
extension EnvironmentValues {
public var statusBarSize: CGRect {
set { self[StatusBarSizeEnvironmentKey.self] = newValue }
get { self[StatusBarSizeEnvironmentKey] }
}
}
and set the value in SceneDelegate
:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
let statusBarSize = windowScene.statusBarManager!.statusBarFrame
window.rootViewController = UIHostingController(rootView: YourView()
.environment(\.statusBarSize, statusBarSize))
}
}
Learning from the great answers already given here, using connectScenes
from UIApplication
, and we can make an extension:
extension UIApplication {
var statusBarHeight: CGFloat {
connectedScenes
.compactMap {
$0 as? UIWindowScene
}
.compactMap {
$0.statusBarManager
}
.map {
$0.statusBarFrame
}
.map(\.height)
.max() ?? 0
}
}
Usage:
let height = UIApplication.shared.statusBarHeight