How can one get the dimensions of the screen in iOS?

Currently, I use:

lCurrentWidth = self.view.frame.size.width;
lCurrentHeight = self.view.frame.size.height;

in viewWillAppear: and willAnimateRotationToInterfaceOrientation:duration:

The first time I get the entire screen size. The second time i get the screen minus the nav bar.

Ensure that your app is actually full screen and you are not seeing black bars around it -- this may be your solution if you arebobobobo

17 Answers


How can one get the dimensions of the screen in iOS?

The problem with the code that you posted is that you're counting on the view size to match that of the screen, and as you've seen that's not always the case. If you need the screen size, you should look at the object that represents the screen itself, like this:

CGRect screenRect = [[UIScreen mainScreen] bounds];
CGFloat screenWidth = screenRect.size.width;
CGFloat screenHeight = screenRect.size.height;

Update for split view: In comments, Dmitry asked:

How can I get the size of the screen in the split view?

The code given above reports the size of the screen, even in split screen mode. When you use split screen mode, your app's window changes. If the code above doesn't give you the information you expect, then like the OP, you're looking at the wrong object. In this case, though, you should look at the window instead of the screen, like this:

CGRect windowRect = self.view.window.frame;
CGFloat windowWidth = windowRect.size.width;
CGFloat windowHeight = windowRect.size.height;

Swift 4.2

let screenRect = UIScreen.main.bounds
let screenWidth = screenRect.size.width
let screenHeight = screenRect.size.height

// split screen            
let windowRect = self.view.window?.frame
let windowWidth = windowRect?.size.width
let windowHeight = windowRect?.size.height

Careful, [UIScreen mainScreen] contains status bar as well, if you want to retrieve the frame for your application (excluding status bar) you should use

+ (CGFloat) window_height   {
    return [UIScreen mainScreen].applicationFrame.size.height;

+ (CGFloat) window_width   {
    return [UIScreen mainScreen].applicationFrame.size.width;

I've translated some of the above Objective-C answers into Swift code. Each translation is proceeded with a reference to the original answer.

Main Answer

let screen = UIScreen.main.bounds
let screenWidth = screen.size.width
let screenHeight = screen.size.height

##Simple Function Answer

func windowHeight() -> CGFloat {
    return UIScreen.main.bounds.size.height

func windowWidth() -> CGFloat {
    return UIScreen.main.bounds.size.width

##Device Orientation Answer

let screenHeight: CGFloat
let statusBarOrientation = UIApplication.shared.statusBarOrientation
// it is important to do this after presentModalViewController:animated:
if (statusBarOrientation != .portrait
    && statusBarOrientation != .portraitUpsideDown) {
    screenHeight = UIScreen.main.bounds.size.width
} else {
    screenHeight = UIScreen.main.bounds.size.height

##Log Answer

let screenWidth = UIScreen.main.bounds.size.width
let screenHeight = UIScreen.main.bounds.size.height
println("width: \(screenWidth)")
println("height: \(screenHeight)")

I have used these convenience methods before:

- (CGRect)getScreenFrameForCurrentOrientation {
    return [self getScreenFrameForOrientation:[UIApplication sharedApplication].statusBarOrientation];

- (CGRect)getScreenFrameForOrientation:(UIInterfaceOrientation)orientation {

    CGRect fullScreenRect = [[UIScreen mainScreen] bounds];

    // implicitly in Portrait orientation.
    if (UIInterfaceOrientationIsLandscape(orientation)) {
      CGRect temp = CGRectZero;
      temp.size.width = fullScreenRect.size.height;
      temp.size.height = fullScreenRect.size.width;
      fullScreenRect = temp;

    if (![[UIApplication sharedApplication] statusBarHidden]) {
      CGFloat statusBarHeight = 20; // Needs a better solution, FYI statusBarFrame reports wrong in some cases..
      fullScreenRect.size.height -= statusBarHeight;

    return fullScreenRect;

I realize that this is an old post, but sometimes I find it useful to #define constants like these so I do not have to worry about it:

#define DEVICE_SIZE [[[[UIApplication sharedApplication] keyWindow] rootViewController].view convertRect:[[UIScreen mainScreen] bounds] fromView:nil].size

The above constant should return the correct size no matter the device orientation. Then getting the dimensions is as simple as:

lCurrentWidth = DEVICE_SIZE.width;
lCurrentHeight = DEVICE_SIZE.height;

It's very, very easy to get your device size as well as take into account the orientation:

// grab the window frame and adjust it for orientation
UIView *rootView = [[[UIApplication sharedApplication] keyWindow] 
CGRect originalFrame = [[UIScreen mainScreen] bounds];
CGRect adjustedFrame = [rootView convertRect:originalFrame fromView:nil];

We have to consider the orientation of device too:

CGFloat screenHeight;
// it is important to do this after presentModalViewController:animated:
if ([[UIApplication sharedApplication] statusBarOrientation] == UIDeviceOrientationPortrait || [[UIApplication sharedApplication] statusBarOrientation] == UIDeviceOrientationPortraitUpsideDown){
    screenHeight = [UIScreen mainScreen].applicationFrame.size.height;
    screenHeight = [UIScreen mainScreen].applicationFrame.size.width;
NSLog(@"%.0f", [[UIScreen mainScreen] bounds].size.width);
NSLog(@"%.0f", [[UIScreen mainScreen] bounds].size.height);

Make use of these Structs to know useful info about the current device in Swift 3.0

struct ScreenSize { // Answer to OP's question
    static let SCREEN_WIDTH         = UIScreen.main.bounds.size.width
    static let SCREEN_HEIGHT        = UIScreen.main.bounds.size.height
    static let SCREEN_MAX_LENGTH    = max(ScreenSize.SCREEN_WIDTH, ScreenSize.SCREEN_HEIGHT)
    static let SCREEN_MIN_LENGTH    = min(ScreenSize.SCREEN_WIDTH, ScreenSize.SCREEN_HEIGHT)

struct DeviceType { //Use this to check what is the device kind you're working with
    static let IS_IPHONE_4_OR_LESS  = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH < 568.0
    static let IS_IPHONE_SE         = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 568.0
    static let IS_IPHONE_7          = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 667.0
    static let IS_IPHONE_7PLUS      = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 736.0
    static let IS_IPHONE_X          = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 812.0
    static let IS_IPAD              = UIDevice.current.userInterfaceIdiom == .pad && ScreenSize.SCREEN_MAX_LENGTH == 1024.0

struct iOSVersion { //Get current device's iOS version
    static let SYS_VERSION_FLOAT  = (UIDevice.current.systemVersion as NSString).floatValue
    static let iOS7               = (iOSVersion.SYS_VERSION_FLOAT >= 7.0 && iOSVersion.SYS_VERSION_FLOAT < 8.0)
    static let iOS8               = (iOSVersion.SYS_VERSION_FLOAT >= 8.0 && iOSVersion.SYS_VERSION_FLOAT < 9.0)
    static let iOS9               = (iOSVersion.SYS_VERSION_FLOAT >= 9.0 && iOSVersion.SYS_VERSION_FLOAT < 10.0)
    static let iOS10              = (iOSVersion.SYS_VERSION_FLOAT >= 10.0 && iOSVersion.SYS_VERSION_FLOAT < 11.0)
    static let iOS11              = (iOSVersion.SYS_VERSION_FLOAT >= 11.0 && iOSVersion.SYS_VERSION_FLOAT < 12.0)
    static let iOS12              = (iOSVersion.SYS_VERSION_FLOAT >= 12.0 && iOSVersion.SYS_VERSION_FLOAT < 13.0)
    static let iOS13              = (iOSVersion.SYS_VERSION_FLOAT >= 13.0 && iOSVersion.SYS_VERSION_FLOAT < 14.0)
    static let iOS14              = (iOSVersion.SYS_VERSION_FLOAT >= 14.0 && iOSVersion.SYS_VERSION_FLOAT < 15.0)
    static let iOS15              = (iOSVersion.SYS_VERSION_FLOAT >= 15.0 && iOSVersion.SYS_VERSION_FLOAT < 16.0)

Here i have updated for swift 3

applicationFrame deprecated from iOS 9

In swift three they have removed () and they have changed few naming convention, you can refer here Link

func windowHeight() -> CGFloat {
    return UIScreen.main.bounds.size.height

func windowWidth() -> CGFloat {
    return UIScreen.main.bounds.size.width

The modern answer:

if your app support split view on iPad, this problem becomes a little complicated. You need window's size, not the screen's, which may contain 2 apps. Window's size may also vary while running.

Use app's main window's size:

UIApplication.shared.delegate?.window??.bounds.size ?? .zero

Note: The method above may get wrong value before window becoming key window when starting up. if you only need width, method below is very recommended:


The old solution using UIScreen.main.bounds will return the device's bounds. If your app running in split view mode, it get the wrong dimensions.

self.view.window in the hottest answer may get wrong size when app contains 2 or more windows and the window have small size.


If you want screen width/height regardless of device orientation (good for sizing portrait only view controllers being launched from landscape orientations):

CGFloat screenWidthInPoints = [UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale;
CGFloat screenHeightInPoints = [UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale;

[UIScreen mainScreen].nativeBounds <-- From the docs --> The bounding rectangle of the physical screen, measured in pixels. This rectangle is based on the device in a portrait-up orientation. This value does not change as the device rotates.


Here is a Swift way to get screen sizes:


var screenWidth: CGFloat {
    if UIInterfaceOrientationIsPortrait(screenOrientation) {
        return UIScreen.mainScreen().bounds.size.width
    } else {
        return UIScreen.mainScreen().bounds.size.height

var screenHeight: CGFloat {
    if UIInterfaceOrientationIsPortrait(screenOrientation) {
        return UIScreen.mainScreen().bounds.size.height
    } else {
        return UIScreen.mainScreen().bounds.size.width

var screenOrientation: UIInterfaceOrientation {
    return UIApplication.sharedApplication().statusBarOrientation

These are included as a standard function in:



CGFloat width = [[UIScreen mainScreen] bounds].size.width; CGFloat height = [[UIScreen mainScreen]bounds ].size.height;


swift 3.0

for width


for height


For iPad split window, the [[UIScreen mainScreen] bounds] doesn't work, use [UIApplication sharedApplication].delegate.window.bounds instead.


You can place these macros in your pch file and used at anywhere in project by using "SCREEN_WIDTH"

#define SCREEN_WIDTH                ((([UIApplication sharedApplication].statusBarOrientation == UIInterfaceOrientationPortrait) || ([UIApplication sharedApplication].statusBarOrientation == UIInterfaceOrientationPortraitUpsideDown)) ? [[UIScreen mainScreen] bounds].size.width : [[UIScreen mainScreen] bounds].size.height)


#define SCREEN_HEIGHT               ((([UIApplication sharedApplication].statusBarOrientation == UIInterfaceOrientationPortrait) || ([UIApplication sharedApplication].statusBarOrientation ==   UIInterfaceOrientationPortraitUpsideDown)) ? [[UIScreen mainScreen] bounds].size.height : [[UIScreen mainScreen] bounds].size.width)

Example of using:

CGSize calCulateSizze ;
calCulateSizze.width = SCREEN_WIDTH/2-8;
calCulateSizze.height = SCREEN_WIDTH/2-8;