I'm drawing a tile-based game. Some tiles can rotate, about their centre. It appears that setting a rotation origin for one SpriteBatch.Draw call effects all other Draw calls with no origin specified.
Is there a way to avoid having to speficy the origin for every other draw call for non-rotating tiles?
Ideally i don't want to have to batch drawing my non-rotating tiles together and draw before/seperately to my rotating tiles.