I made a rigid body controller that is based on controlling the velocity of the object inside of fixedupdate. Only when i finished did i realize that this link says that you SHOULDNT used rigidbody.velocity inside of fixed update because it causes undesirable behavior.
Is there a mathematical equation or some sort of solution I can use so that i can use rigidbody.AddForce inside of fixed update to calculate a force per frame that will lead to the Vector3 Velocity that already has the behavior calculations?
Just to clarify, I have the velocity, i need the force to call in Fixedupdate to reach/maintain that velocity. I'm not really sure exactly what kind of solution is needed so i apologize if this is a dumb question. I just don't know how i'm supposed to handle it.
Thanks!