I need a method for accelerating the addforce
method to the object.
Force Result feels too slow and I want it to be applied faster and for the final result time lapse shorten.
void FixedUpdate()
{....
Vector3 v_x = new Vector3(keyb_x, 0, 0);
Vector3 force_ = v_x * kspeed * Time.deltaTime;
float speed = rigidbody.velocity.magnitude;
rigidbody.AddForce(force_, ForceMode.Impulse);
....}
Raising gravity from -9 to -19 or more in the y direction gives the expected result, but all other objects are affected. I want only it to apply to a specific object only.