I am using libGDX with box2D, and I have two bodies who has collision filtering so they cant collide each other.
I am using the groupIndex filter for those bodies, so you can imagine.
But i want to detect the body collision with the contact listener even if they cant collide to each other.
There is a way to do it?.
I did not put any code because this is a question and i thought is not necessary, at least for now...
If you can help me, thank you!.