I have a particle system using sprites which is an Object3D similar to the "interactive / points" example from three.js and a basic sphere mesh which follows my cursor.
https://threejs.org/examples/?q=point#webgl_interactive_points
What's the best way to determine when two of these objects intersect? I want to be able to push the particles with the sphere, but first I need an array of the points which are "inside the sphere". Thanks!