intro = new Audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));
In the javadocs this is how it says to do it
https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/audio/Music.html
Here: https://www.gamefromscratch.com/post/2013/11/19/LibGDX-Tutorial-8-Audio.aspx they used a lowercase audio instead of uppercase but when changing it to lower case that didn't work either.
It's as if audio/Audio just don't have that method.