Does anyone have any suggestions on the best way to handle triangle intersections with rectangles and circles in LibGDX? I see the Intersector class has methods for testing intersections with triangles and rays, but I'm not sure how I can directly apply that to rectangles or circles. I also see there's an isPointInTriangle method, which I could perhaps use to cycle through the points of the triangle and rectangle?
http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/math/Intersector.html
Maybe I'm just missing an easy, already existing function within LibGDX? Any help would be very much appreciated.