Prior to Aframe 0.8, you could give a camera an initial rotation. Now you can't, and instead you are encouraged to set up a camera rig (outer a-entity) and give that the position and rotation. The problem with this is now your movement and rotation orientation is the wrong plane. You no longer move along the scene's floor, but a floor based on the camera's new rotation. In Aframe 0.7, your camera's initial rotation didn't affect your movement plane.
Link to more info of the decision: https://github.com/aframevr/aframe/issues/3462
Working: https://glitch.com/~aframe-0-7-camera-rotation
<a-camera position="3 -2 0" rotation="30 45 0"></a-camera>
Not working: https://glitch.com/~aframe-0-8-camera-rotation
<a-entity position="3 -2 0" rotation="30 45 0">
<a-camera></a-camera>
</a-entity>
(press forward in both and see the different movement plane)
What is the appropriate way to get the same behavior as before?