I purchased a few 3D models to use in an app I am making. The purchased files came in a .fbx
format, so I have converted them to .dae
.
Unfortunately, when I put them into the art.scnassets folder in Xcode and view them, they just display as an orange outline of what the model should be. There is no texture. The same happens if I select the .dae then go to Editor, and "Convert to SceneKit scene file format (.scn
).
I found the .tga
files for the texture of the models. Each model has 3 .tga texture files (albedo, ao, and normals). Can I combine these files to make one texture for use in Xcode?
Also, when the 3d model is selected, I cannot open the material inspector, it says it is Not Applicable. I have always used the material inspector to apply the texture file to the specific model.