First of all, I apologize if for the non-technical language regarding 3D design, it's out of my scope.
I'm using some DAE files for displaying 3D models on SceneKit, provided by a 3D designer. However when I add it to the scnassets
folder on XCode, all material colors get "corrupted". Take for example this DAE for a jewel, the blue and white version is visualized on an online viewer and is the correct one. The other black and white is a screenshot I took from my phone running an ARSession with the dae loaded on a node.
Any idea on how I can preserve the original colors?
Update Running from the command line I get lots of this warnings:
$ xcrun scntool --convert ARO-E-BLING.DAE --output cliConverted.scn --format scn
Warning: The instance_effect with URL file:/Users/Leandro/Documents/ARO-E-BLING.DAE#White stone-fx does not reference an effect, skipping it
Warning: The instance_effect with URL file:/Users/Leandro/Documents/ARO-E-BLING.DAE#Blue Stone-fx does not reference an effect, skipping it
Warning: Found an invalid material [White], reverting to a default material
Warning: Found an invalid material [Blue], reverting to a default material