Is there a way to call a signal from a mouseArea included in a component which is loaded somewhere else?
onClicked in the example below is not entered when i click on the rectangle.
The structure needs to remain as defined. To be able to define a qml component that applies a shadow to any source
Here is the code:
Window{
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Item
{
id: mainRectangle
anchors.centerIn: parent
width: loaderId.width + 60
height: loaderId.height + 60
Rectangle {
id: rect2
anchors.right: mainRectangle.right
anchors.top: mainRectangle.top
anchors.rightMargin: -30
anchors.topMargin: -30
width: 100
height: 100
color: "red"
opacity: 0.5
}
Loader {
id: loaderId
anchors.centerIn: parent
sourceComponent: component
active:true
}
visible: false
}
ShaderEffectSource {
id: shader
anchors.fill: mainRectangle
anchors.margins: -30
sourceItem: mainRectangle
opacity: 0.5
visible: true
}
Component {
id: component
Rectangle {
id: rect
width: 100
height: 100
color: "black"
MouseArea {
anchors.fill: parent
onClicked: {
console.log("Clicked!")
// call a signal from here
}
}
}
}
}
In the end the should show what it does now and the mouseArea should work.
rect
in your case. For examplesignal mySignal()
and so call it from where you needroot.mySignal()
– folibisMouseArea
isn't visible and hence isn't getting events. – Mitch