If your application is a server capable of handling multiple clients simultaneously and non-blocking sockets are used to handle multiple clients in one thread, you have little choice but to only ever issue one recv() syscall when a socket becomes ready for read.
The reason for that is if you keep calling recv() in a loop and the client sends a large volume of data, what can happen is that your recv() loop may block the thread for long time from doing anything else. E.g., recv() reads some amount of data from the socket, determines that there is now a complete message in the buffer and forwards that message to the callback. The callback processes the message somehow and returns. If you call recv() once more there can be more messages that have arrived while the callback was processing the previous message. This leads to a busy recv() loop on one socket preventing the thread from processing any other pending events.
This issue is exacerbated if the socket read buffer in your application is smaller than the kernel socket receive buffer. In other words, the whole contents of the kernel receive buffer can not be read in one recv() call. Anecdotal evidence is that I hit this issue on a busy production system when there was a 16Kb user-space buffer for a 2Mb kernel socket receive buffer. A client sending many messages in succession would block the thread in that recv() loop for minutes because more messages would arrive when the just read messages were being processed, leading to disruption of the service.
In such event-driven architectures it is best to have the user-space read buffer equal to the size of the kernel socket receive buffer (or the maximum message size, whichever is bigger), so that all the data available in the kernel buffer can be read in one recv() call. This works by doing one recv() call, processing all complete messages in the user-space read buffer and then returning control to the event loop. This way a connections with a lot of incoming data is not blocking the thread from processing other events and connections, rather it round-robin's processing of all connections with incoming data available.
receive()
is called in a loop so it's not really up to you how many calls you make... – Steve Jessoprecv
calls where one would do will probably double the time spent there. If each is already accompanied byaccept
/close
then it's only 33% more time (or less) you'll spend on the extrarecv
, but if this is a persistent connection, the increased cost could be high. – R.. GitHub STOP HELPING ICE