I'm trying to parse the BoxVertexColors GLTF 2.0 file from the official test sample set and store the information in my own data structures. I've got the position, normals, etc to work, but the result parsing the vertex color mesh attribute is weird.
The .gltf states the format is 5126 (=float) and VEC4, the starting offset is 0x288. When looking into the buffer.bin file, the content at 0x288 starts with
1D E9 06 30 7A 7A 25 3C FE FF 7F 3F 51 D2 27 30
which doesn't look like floats to me, let alone an encoded color. I would have expected four floats representing RGBA. What am I missing ...?
