I try to understand the data in the BoxTextured Model for the TEXCOORD_0 accessor.
As seen in the capture, the datas seems correct for POSITION and NORMALS but why values in the TEXCOORD_0 accessor aren't in range of "max": [ 1.0, 1.0 ], "min": [ 0.0, 0.0 ] but have a "max": [ 6.0, 1.0 ] ?
{
"bufferView": 2,
"byteOffset": 0,
"componentType": 5126,
"count": 24,
"max": [
6.0,
1.0
],
"min": [
0.0,
0.0
],
"type": "VEC2"
}
Should those be normalized ?
My texture applied is totally wrong : Rendered with uv test texture.
Where is my misunderstanding ?
Thank you
(I know I have a problem with my face orientation but that's another problem)