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I am trying to drop items from a players inventory onto the floor. Currently, I am storing items as kinematicBody2Ds, this will likely change, but I would like to create a node on the map via GDScript.

Is it possible to create items from already created TSCN files in this process to avoid redundancy?

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1 Answers

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You can create instances from the TSCN files, using the load/preload methods.

var node = load("res://pathToFile.tscn").instance()

From there I could change settings of the node and create a new instance of the object.