I have a two 3D vectors A
, B
and the angle alpha
between these two vectors. I would like to change this angle and rotate vector B
by 3/7 of angle alpha
towards vector A
.
How can I do this in the simplest way?
My current approach is to create a matrix describing a plane based on on both vectors, then multiplying rotation matrix with angle 3/7 of alpha, where alpha is determined from cross product of A
and B
.
Well, it works, but I think it is an overkill and could be simplified. Any ideas?