I create a game with Unity for iOS. When Xcode upgrades to 9.3 , sometimes the project crashes with this error when I'm in the game:
was compiled with optimization - stepping may behave oddly; variables may not be available.
I searched and find many ways to fix this problem, but i still get it. I didn't use optimization and i uncheck the code strip in unity setting.
any idea how can i fix it?!
UPDATE:
Another informat
ShouldUpdateTransformBefore():
0x100f9c064 <+0>: ldr x8, [x0] 0x100f9c068 <+4>: ldr x9, [x1] 0x100f9c06c <+8>: cmp x8, x9 0x100f9c070 <+12>: b.eq 0x100f9c07c ; <+24> at RectTransform.cpp:319 0x100f9c074 <+16>: cset w0, lo 0x100f9c078 <+20>: ret 0x100f9c07c <+24>: ldr w9, [x1, #0x8] 0x100f9c080 <+28>: cmn w9, #0x1 ; =0x1 0x100f9c084 <+32>: b.eq 0x100f9c0a4 ; <+64> at RectTransform.cpp:320 0x100f9c088 <+36>: ldr w10, [x0, #0x8] 0x100f9c08c <+40>: cmp w9, w10 0x100f9c090 <+44>: b.eq 0x100f9c0ac ; <+72> at RectTransform.cpp:327
-> 0x100f9c094 <+48>: ldr x11, [x8, #0x10]
0x100f9c098 <+52>: ldr w9, [x11, w9, sxtw #2] 0x100f9c09c <+56>: cmn w9, #0x1 ; =0x1 0x100f9c0a0 <+60>: b.ne 0x100f9c08c ; <+40> at RectTransform.cpp:322 0x100f9c0a4 <+64>: mov w0, #0x0 0x100f9c0a8 <+68>: ret 0x100f9c0ac <+72>: orr w0, wzr, #0x1 0x100f9c0b0 <+76>: ret