I have this SCNScene which is quite nice and contains some nSCNNodes... Now I want to display this Scene in an ARSCNView. But, my whole scene is built with x,y,z >= 0 aka if I'd just set the screen my whole scene would be behind the camera.
I also can't render my scene inside the view, after I have the currentFrame because there are just too many nodes and it gets stuck...
So: I'm searching for a way to somehow transform my SCNScene, so that it doesn't change itself, but get's a proper position in front of the camera (which is 0,0,0) and maybe gets scaled down a little.
Is that even possible? If so what transformations would I have to do on which objects?
Thanks for reading :)