Like in here, but the difference is that it's supposed to be done from an instantiated prefab, so I can not drag the GameObject, that has the script with the variable I want to access, into this script.
This was working
public ScriptA script;
void Update() {
if (script.varX < 0) {
// . . .
}
}
But now I'm getting "Object reference not set to an instance of an object" error, which I think comes from the fact that the script trying to access ScriptA, is attached to an instantiated prefab.
How do I attach scripts and/or GameObjects at runtime?