I am working on a piece of code here where I instantiate x amount of clones of a GameObject (prefab). There are several cars that are spawned randomly to simulate traffic, each clone are then attached a few scripts; one to control its AI, one to control collisions, and I want a 3rd one to destroy the car when it is "out of bounds", or too far out of the game for us to see it anymore.
Problem is, I have no idea how to access the GameObject the script is currently attached to. I managed to find any GameObject I am colliding with from the OnCollisionEnter2D, but I have not found a way to find "myself", or "itself".
I know I have a rigidbody2D attached, as I can control the car without instantiating or adding any components.
function FixedUpdate ()
{
// Controls the velocity of the car
rigidbody2D.angularVelocity = 0;
}
Any clues on how I can delete the aforementioned GameObject (including rigidbody2D) and stopping/deactivate all scripts attached to it?
I think I can destroy the GameObject (and everything attached to it) with "Destroy(GameObject)", just not sure how to set the GameObject correctly.
Edit: Also, it would be highly beneficial to know the name of the prefab used for that instance of the GameObject (different prefabs use the same scripts).