From the Kronos Github, I downloaded the A-Frame Exporter add-on and added it to Blender.
I then exported a simple starting cube from Blender and named it "test.gltf" (i have also tried "test.gbl") and placed it inside of my A-Frame scene.
I am using A-Frame Master (not 0.70)
Here's the code:
<html xmlns="http://www.w3.org/1999/xhtml"><head>
<meta charset="utf-8" />
<title>Aetheria</title>
<meta name="description" content="Aetheria" />
<script src="https://aframe.io/releases/0.6.0/aframe.min.js"></script>
<!-- Primitives. -->
<a-box position="-1 0.6 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
<a-sphere position="0 1.35 -5" radius="1.25" color="#EF2D5E"></a-sphere>
<a-cylinder position="1 0.85 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
<a-plane position="0 0.1 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
<a-gltf-model src="model/invertedsphere/test.gltf"></a-gltf-model>
<!-- Background sky. -->
<a-sky height="2048" radius="30" src="#skyTexture" theta-length="90" width="2048"></a-sky>
<!-- Ground. -->
</a-scene>
The cube (test.gltf) does not appear in the scene. I have tried scaling it up, scaling it down, every troubleshooting step that I can imagine. There are no errors from the node console (I am running node liveserver in Ubuntu 14.04) and it gives me this output when I reload the page:
[8528] 1ms 0B GET 304 /aetheria/model/invertedsphere/test.gltf
I am able to view the model in Microsoft's 3D Builder and indeed see a plain, grey starting cube.
How do I make my glTF models visible?